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La mayor cantidad de usuarios en línea fue 48 el Dom Ago 30, 2015 9:38 pm.

3D Studio Max 2011 32 y 64 bits + Manual En Español + Vray 1.5 SP5 solo 64 bits

Jue Jul 01, 2010 9:58 pm por Admin

3D Studio Max 2011 + Manual En Español +
Vray 1.5 SP5





¿Qué es 3D Studio Max?


3D Studio Max es una herramienta de modelaje de animaciones y
gráficos tridimensionales. Gracias a su potencia, flexibilidad y
rendimiento es la más utilizada en todo el mundo a nivel profesional,
sobre todo en la industria …

3d studio max 2010 64 y 32 bits

Sáb Mar 06, 2010 11:47 am por Admin

Aquí les dejo el Autodesk 3D Studio Max 2010, tiene su medicina y es muy funcional.











Descripcion:


Cree impresionantes modelos 3D en menos
tiempo con Autodesk® 3ds Max® 2010. Esta solución completa de …


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    maya 2009 para win/mac/linux

    Comparte

    KoS

    Mensajes : 19
    Fecha de inscripción : 16/10/2008
    Edad : 37
    Localización : argentina

    maya 2009 para win/mac/linux

    Mensaje  KoS el Lun Nov 10, 2008 4:16 pm

    AUTODESK MAYA UNLIMITED V2009

    http://pic.yupoo.com/51render/41094658ab1b/6z69f5vp.jpg

    Overview
    Award-winning Autodesk® Maya® software is a tool of choice for those in
    the film, television, game development, and design industries who
    desire a high-level of control over their 3D content workflows and
    pipelines. Artists and designers select Maya because of its intuitive
    user interface, which facilitates customization and fine-tuning of
    effective workflows, and technicians (technical directors and
    programmers) choose Maya for its reliability, open architecture, wide
    range of supported platforms, and the ease with which it can be
    incorporated into any existing or new production pipeline.

    Productivity-Enhancing Workflows
    Get unmatched productivity through a combination of performance and
    workflow features, including marking menus, 3D manipulators, selective
    display, brush-based tools, selection management tools, and unlimited
    levels of undo. Advanced data and scene management functionality give
    you the flexibility to work the way you want.

    Comprehensive 3D Modeling and Texturing Toolsets
    Access a full suite of production-proven polygon, NURBS, and
    subdivision surface modeling and texturing tools. The polygon workflow
    tools, including advanced selection functionality, attribute transfer
    tools, an interactive UV layout and unfolding mode, and optimization
    tools—have also been designed to promote efficiency.

    Powerful Animation Functionality
    Animate characters and other scene elements with a comprehensive range
    of specialized keyframe, nonlinear, and advanced character animation
    editing toolsets, including animation layers, graph and dope sheet
    editors, constraints, expressions, a nonlinear animation data editor,
    full-body inverse kinematics (IK) system, skinning functionality, and
    Maya Muscle.

    Advanced Visual Effects Tools
    Produce any visual effect you can imagine, from highly realistic
    natural phenomena to stylized, 2D “painterly” effects. Maya software
    delivers dynamic interaction of hard and soft bodies determined by
    physical rules, along with the state-of-the-art visual-effects
    technology of Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya
    Fur, Maya Hair, and more.

    Flexible Rendering
    With Maya, you get the freedom to choose the right renderer and
    rendering pipeline for your project. A unified user interface and
    workflow provide easy and consistent access to the Maya hardware and
    vector renderers as well as the powerful mental ray® for Maya and
    mental ray for Maya network rendering (Satellite) options. You can also
    use the Render Layers and the Render Pass tools to create an efficient
    workflow from Maya to Autodesk® Toxik™ software and other compositing
    packages.

    Tools for Extending and Customizing Maya
    Customize, extend, and manipulate Maya. The fully integrated Maya
    Embedded Language (MEL) and Python® scripting languages give you
    high-level access to every aspect of the software so you can create
    custom windows, reconfigure the user interface, and issue commands from
    an HTML page. Moreover, the OpenMaya API/SDK completely unlocks the
    power of Maya for C++ and Python developers, providing direct,
    low-level access to all scene data required to make effective plug-ins
    and new types of nodes, shaders, manipulators, file importers and
    exporters, and more.

    The new Maya 2009:

    Model: The model of division and texture mapping work of the
    artists will become more effective, because of a wide range of new
    features and workflow improvements in Autodesk ® Maya ® 2009, the real
    soft option mode to adjust quickly to amend the new UV layout and the
    option to start, the culmination of the merger, and other new features
    will allow designers to create arbitrary.

    Animation: Autodesk ® Maya ® 2009, you can find a powerful new
    animation technology stratification, which is built on the Autodesk ®
    MotionBuilder ® on the basis of the development. This feature allows
    artists in the non-destructive in principle to create a Multi-level
    animation. This is a flexible architecture, engineering can make any
    trouble between the property; animation can layer integration, merger,
    combination of classified and re-sort animation, and animation can set
    the priority.

    Binding: Autodesk ® Maya ® 2009 to provide a full update of the
    muscle system, which can simulate the real effect of skin, muscle
    behavior in real terms, the collision, wrinkles, viscous sliding and
    new features such as animation allows the creation Even more
    interesting.

    Effects and Dynamics: Maya 2009, you can find many new dynamics of
    the new features such as volume and size to capture axis curve. N fluid
    cache (nCaching), as well as the polygon mesh smooth conversion are
    abnormal fluid powerful new features.

    nDynamics (the dynamics of the new system): Maya, one of the core
    simulation framework to benefit from the innovation nparticles module
    to support the inter-particle collision (presumably an early version of
    maya does not support the use of particle collisions by the user
    Realflow and special effects such as the Houdini software so that
    everyone Depressed for a long time), but also with each other and Maya
    ncloth, with a very special way to simulate the flow of liquid.
    In addition, Maya 2009, you can find ncloth new features, as well as a
    new force field and the viscous properties. To do everything in the
    Dynamics.

    Rendering: Maya 2009, we added a complete update so that the maya
    can better integrated feature set and interface synthesis package, such
    as: Autodesk ® toxik ™ to support the production and the production
    level. Maya 2009 in a flexible new three-dimensional camera in-viewport
    stereo, studios can use this advantage to produce three-dimensional
    movies. In addition, you can find many aspects of the strengthening of
    IPR rendering, mental ray for Maya, as well as new features.

    API: Maya API now includes a new curriculum design and rendering
    channel, as well as custom user control, an improved version of the
    document and you want to know more.

    Autodesk Maya Unlimited
    Maya Ultimate - Autodesk ® Maya ® Unlimited is to let the project out
    of the three-dimensional artists and animators ideal. Maya Unlimited
    includes Autodesk Maya Complete all the features, as well as
    professional artists and animators to provide additional
    industry-leading innovation, such as Maya Fluid Effects, Maya nCloth,
    Maya nParticles, Maya Hair, Maya Fur and Maya Live. Autodesk Maya
    Unlimited includes Autodesk Maya Complete all the features, plus:
    Maya Fluid Effects
    Simulation and rendering a wide range of atmospheric, pyrotechnic,
    viscous liquid and open ocean effects. Maya Fluid Effects in the field
    of computer animation to overcome the biggest obstacle.

    Maya Fur
    In NURBS, polygon or sub-surface model to easily create realistic fur,
    short hair, wool and grass. Use of the Maya Artisan Brush Interface
    fur-painted properties, short hair and fur make the style of play up
    and reach an incredible life-like effects.

    Maya nCloth
    Effective guidance and control material and other materials simulation.
    Maya nCloth object can be rigid, or the viscous flow, or you would like
    to close or loose fabric. Easy bending, stretching, cutting, depression
    and even tear up your Maya nCloth fabric. To create flexible plastic
    and metal simulations, as well as the rigid inflatable object and the
    effect of fluid type.

    Maya nParticles
    Fast simulation of a wide range of complex
    effects, including fluid, clouds, smoke, dust and droplets. Maya
    nParticles to provide inter-particle collisions, particle nCloth with
    two-way interaction, the strong bound, cloud and the "trickle-like"
    hardware show, pre-rendering and dynamic behavior.

    Maya Live
    It combines two-dimensional pictures and three-dimensional elements.
    Maya Live provides greater flexibility, rapid integration of
    interactive 2D Tracker and Root Frame Solver. Maya Live also allows you
    to really be able to re-shoot elements for building a 3D geometry and
    output to external software.

    Maya Hair
    In the NURBS or polygon objects to create, design
    and render fully dynamic long hair. All dynamic NURBS curve, to be used
    in the complex role of the structures and effectiveness. Maya Hair can
    also be used for the production of a variety of other non-hair effect.

    __________________________________________________ _________

    http://pic.yupoo.com/51render/33368658ab8f/3c4tbtu8.jpg


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      Fecha y hora actual: Dom Dic 11, 2016 1:09 am