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3D Studio Max 2011 32 y 64 bits + Manual En Español + Vray 1.5 SP5 solo 64 bits

Jue Jul 01, 2010 9:58 pm por Admin

3D Studio Max 2011 + Manual En Español +
Vray 1.5 SP5





¿Qué es 3D Studio Max?


3D Studio Max es una herramienta de modelaje de animaciones y
gráficos tridimensionales. Gracias a su potencia, flexibilidad y
rendimiento es la más utilizada en todo el mundo a nivel profesional,
sobre todo en la industria …

3d studio max 2010 64 y 32 bits

Sáb Mar 06, 2010 11:47 am por Admin

Aquí les dejo el Autodesk 3D Studio Max 2010, tiene su medicina y es muy funcional.











Descripcion:


Cree impresionantes modelos 3D en menos
tiempo con Autodesk® 3ds Max® 2010. Esta solución completa de …


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    Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)

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    Mensajes : 163
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    Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)

    Mensaje  Admin el Mar Nov 18, 2008 5:59 am

    Java 3D

  • Pro Java 6 3D Game Development: Java 3D, JOGL, ...
    [2007/0919]



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  • Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)





    Publisher: Apress
    Number Of Pages: 528
    Publication Date: 2007-04-30
    Sales Rank: 270226
    ISBN / ASIN: 1590598172
    EAN: 9781590598177
    Binding: Hardcover
    Manufacturer: Apress
    Studio: Apress
    Average Rating: 5



    Create strange lands filled with mysterious objects (cows frozen in
    blocks of ice, chirping penguins, golden globes with wavering eyes) and
    throw away your keyboard and mouse, to go exploring armed only with a
    gamepad, power glove, or just your bare hands��

    Java gaming expert Andrew Davison will show you how to develop and
    program 3D games in Java™ technology on a PC, with an emphasis on the
    construction of 3D landscapes. It's assumed you have a reasonable
    knowledge of Java - the sort of thing picked up in a first Java course
    at school.

    Topics are split into three sections: Java 3D™ API, non-standard
    input devices for game playing, and JOGL. Java 3D is a high-level 3D
    graphics API, and JOGL is a lower-level Java wrapper around the popular
    OpenGL graphics API.

    You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.

    Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.

    Learn all the latest Java SE 6 features relevant to gaming,
    including: splash screens, Javascript™ scripting as well as the desktop
    and system tray interfaces.

    Unique coverage of Java game development
    using both the Java 3D API and Java for OpenGL, as well as invaluable
    experience from a recognized Java gaming guru, will provide you with a
    distinct advantage after reading this book.



    Review:

    Great resource for Java 3D programming and game development

    There is some overlap between this book and the author's other book on Java game programming,
    "Killer Game Programming in Java", but overall there is enough new
    material to make it a worthwhile purchase. The author starts out trying
    to explain Java3D. His explanations are OK, but the best explanation I
    have ever found as an overview of the API is "Java 3D API Tutorial" on
    the Sun Microsystems website. It's old, but the basics haven't changed.
    For the specifics of working with Java 3D in the modern era, come back
    to this book. The author has done a good job of putting together some
    programming examples that show how to program in current versions of
    Java 3D including a 3D version of Conway's game of life. He then
    modifies the program to show off some of the features of Java 6 such as
    its ability to communicate with scripting languages. Further chapters
    show how to build creatures with operational limbs that demonstrate
    Java 3D's TransformGroups, how to handle physics and Java3D using a
    specific physics API, multitexturing for more natural looking outdoor
    scenes, and finally how to deal with level of detail problems using
    mixed mode rendering. In each case, the author just doesn't talk about
    how to do something, he produces working code that gets the job done
    and provides a blueprint for the reader to go further.

    The section on non-standard input devices deals with interfacing
    devices such as webcams, game controllers, game pads, and the P5
    Virtual Reality Glove to your 3D worlds and games. He mentions parts of
    Java that are seldom well-explained such as JInput to describe how to
    control these devices. In the section on webcams, the author talks
    about JMF and an alternative method of interfacing to cameras. This is
    good, since for all intents and purposes JMF is really a dead API with
    very little useful capability. One of the more interesting chapters in
    this section really has nothing to do with input devices, that being
    the chapter on JOAL, which is a wrapper around OpenAL, the OpenAudio
    Library. This is very practical since there are bugs in Java 3D's sound
    interface that have been there from the beginning and show no sign of
    being resolved. This chapter provides a practical way for Java
    programmers to get actual reliable 3D sound into their games and
    applications.

    The final section of the book is on JOGL, which is a Java wrapper
    for the OpenGL graphics library. The author explains and illustrates
    the use of JOGL by first implementing a very simple application to
    clearly illustrate all of the steps needed. Next, a 3D world is written
    using JOGL that includes a floor with a checkerboard pattern, an
    orbiting earth, a skybox of stars, a billboard that shows a tree,
    overlays, and keyboard navigation.

    This book, along with the Sun tutorial, is a good education in how
    to use the Java 3D API in general, and also how to build virtual worlds
    in Java as well as how to write 3D Java games, which was the book's
    original purpose. Highly recommended.

    http://rapidshare.com/files/56579933/1590598172.rar

    http://rapidshare.com/files/56665952/Apress.Pro.Java.6.3D.Game.Development.Java.3D.JOGL.JInput.and.JOAL.APIs.Apr.2007.eBook-BBL.rar

    http://rapidshare.com/files/56670361/Pro_Java_6_3D_Game_Development_Java_3D_JOGL_JInput_and_JOAL_APIs-SOURCE-1590598172.zip

    http://rapidshare.com/files/56639327/Apress_.Pro.Java.6.3D.Game.Development.Java.3D._2007_.BBL._1590598172_.pdf.7z


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